SIGGRAPH 2015

For the second iteration, presented at the SIGGRAPH Studio in August of 2015, we greatly simplified the game with a focus on using the tiles themselves to form the electrical circuit. This eliminated the complex substrate, exposed the batteries (thus making them easier to remove), and also removed the need for LilyPad Arduinos and programming. This iteration…

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Early Stages of eBee

Before our newest version of the illuminated quilt game, eBee was exhibited at the {Craft, Game} Play workshop at the Foundations of Digital Games Conference 2015 as it went through some prior phases. In this early stage of our game, the mechanism behind it was quite different from the fluid mechanic we have now. Instead of using…

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